A note left at the site blames Henry for wrecking their camp and stealing their belongings.
He and Delilah plot to scare the girls off, but when he finds the girls' campsite ransacked, they begin to worry.
He finds it cut, with a note apparently signed by the teens. The next day, Delilah asks Henry to investigate a downed communication line. He returns to his watchtower to find it ransacked. On his way home he comes across a locked cave and spots a shadowy figure. Henry discovers a pair of drunken teenage girls, who accuse him of leering. On his first day, Delilah (Cissy Jones), a lookout in another watchtower, contacts him via walkie-talkie and asks him to investigate illegal fireworks by the lake. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio - and is your only contact with the world you've left behind.īut when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.įirewatch takes place in 1989 (30 years ago) in the Shoshone National Forest, which is adjacent to, but not part of, Yellowstone National Park.įollowing the Yellowstone fires of 1988, Henry (Rich Sommer) takes a job as a fire lookout in Wyoming after his wife develops advanced early-onset dementia. An exceptionally hot, dry summer has everyone on edge, and the National Park Service scrambles to fill all its lookout towers. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. For future development I'd maybe look if there are any interviews with the team about more behind the scenes stuff and/or the plot.In Firewatch, you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. I'd say it's fine to go ahead for a promotion IMO. Darkwarriorblake / SEXY ACTION TALK PAGE! 21:25, 13 October 2016 (UTC) Changes look good Cog, I guess there isn't much you can do about the team members being spread thin across the development roles of the game.
Wikipedia firewatch game free#
Possibly add a free use image to the development section, like a real world image of locations the game is based on or someone involved in the game and mentioned in the section.The first-person viewpoint has been added, but further elaboration to the gameplay in the lead leaves little detail left for the actual section.
Is it first person or third? What is the gameplay like outside of the walkie-talkie part? Maybe expand the lead description of the gameplay.Collapse the release dates under the main date like in Doom (1993 video game).The work spreads thick with such a small group. Are all of those people lead designers/developers/programmers?īen Burbank ( Graphics and Systems Programming) Chris Remo ( Game Design, Story, Music & Audio) Gabe McGill ( Office Management Production) Jake Rodkin ( Level Design, Story, UI Design) James Benson ( Animation, Game Design) Jane Ng ( World Design, 3D Art, Production) Nels Anderson ( Game Design, Gameplay Programming) Olly Moss ( Visual Direction, 2D Art, Story) Patrick Ewing ( Tools and Gameplay Programming) Paolo Surricchio ( Graphics, Tools, Systems Programming) Sean Vanaman ( Writing, Story, Creative Direction) William Armstrong ( Gameplay, Systems, Tools Programming) So first thing that jumps out to me is that the infobox seems to have way too much content.Cognissonance ( talk) 16:58, 13 October 2016 (UTC) Comments by darkwarriorblake I've listed this article for peer review because it needs to be top-notch before the nomination. This peer review discussion has been closed.